The algorithms are a small part of the whole application. Some of the issues:
- Users are not always able to "specify" in detail what they want in advance. Building prototypes can help: giving feedback about a demo is easier than writing detailed specs in advance.
- Most code is not dedicated to the algorithm itself, but rather to surrounding things. I estimate that the algorithms cover about 20% of the code. For instance, reporting was a substantial effort here.
In the application, I draw on a canvas, but we can export to Excel:
Excel version of output |
or print to a PDF file:
PDF version of output |
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